The Enduring Magic of Wall-E: Exploring Animation, Realism, and Emotional Connections
Since I was 15 years old, I have been a big fan of every product of Steve Jobs and the personality of Steve Jobs. His life journey was filled with numerous difficulties, and I find the foundation of Apple and adventures in Pixar incredibly intriguing due to their creativity and originality.
Even as I’ve grown up, my love for animation remains strong. I believe that enjoying animations doesn’t diminish one’s maturity, as the reality portrayed in Pixar’s movies often touches upon deeper themes that resonate with adults as well. Wall-E, for instance, is one of those animations that has a profound message.
At the beginning of the movie, we witness a post-apocalyptic scene caused by humans’ excessive consumption behavior. Wall-E, the robot designed to clean up Earth, faces the issue of an absent human population. The humans have left for space aboard a spaceship designed by Buy N Large, intending to return eventually. Only halfway through the movie do we get to see them.
I also want to mention the reflection of consumption behavior in both movies and real life. The advancement of technology has made people tend to choose convenience over effort, such as ordering meals instead of cooking or relying on robots for household chores. Wall-E’s release in 2008 already offered a glimpse of our potential future where consumerism is rampant. As we observe the years beyond 2020, it’s evident that consumption rates have soared. People are less inclined to start families, opting for a capitalist-driven lifestyle with excessive work and consumption. The decline in marriage rates and the prevalence of short-term relationships are themes echoed in the movie, highlighting a lack of love, loyalty, and dreams.
Creation and Usage of Person Scene and Animation
During watching, the audience will encounter two types of characters. However, I have some reservations about this choice. Personally, when I was watching this movie, I felt as if I were living in a different reality — a catastrophic world. The use of real video in the movie creates a connection with real life, but as an animation audience, I wonder if you prefer to keep a clear distinction between real life and the animated world.
Eve Design
In the first scene, we meet Wall-E’s girlfriend or love, Eve. I initially thought that Wall-E represented Apple’s old product, and Eve resembled the Android logo. However, it turned out not to be the case. To create Eve’s design, Apple’s designers were directly involved. An interview segment further supports this argument.
“I wanted Eve to be high-end technology — no expense spared — and I wanted it to be seamless and for the technology to be sort of hidden and subcutaneous,” Andrew Stanton, Wall-E’s director, told Fortune. “The more I started describing it, the more I realized I was pretty much describing the Apple playbook for design.”
My personal opinion about these characters is that they are quite satisfactory. What I mean is that when I contemplate any other character instead of Eve or Wall-E, it seems almost impossible to envision. Wall-E’s music player has a unique charm, and as an audience, I deeply felt its impact.
Apple Macintosh 128k which was released in 1984 has a strong similarity from the shape and color side with Wall-E’s body.
I would like to thank the producers for creating such a film, and I also extend my gratitude to you, valued readers, for reading my writing.
AEÇ